What is a Vector?
Hover over a variable in the formula above, or see glossary below:
Imagine drawing an arrow on a map. A vector is exactly that: a mathematical arrow that has both a length (called magnitude) and a direction. Unlike a simple number like '5 kg' (a scalar), a vector tells you '5 m/s going North'.
Vector Components
Instead of dealing with angles, it's often easier to break that diagonal arrow into a horizontal step (X) and a vertical step (Y). Any diagonal movement is just a combination of moving sideways and moving up or down.
The Pythagorean Theorem
Because the X and Y steps form a 90-degree right angle, we can use the Pythagorean theorem (a^2 + b^2 = c^2) to find the length of the hypotenuse, which gives us the original vector's total length (magnitude).
Vector Multiplication (Dot Product)
What happens when you multiply two vectors? The Dot Product multiplies the parts of two vectors that are pointing in the same direction. It outputs a single normal number (a scalar). In physics, pushing a spacecraft (Force vector) in the direction it's moving (Displacement vector) gives us Work (Energy).
Vector Multiplication (Cross Product)
The Cross Product is the opposite: it multiplies the parts of two vectors that are perpendicular to each other, and it creates a brand new 3D vector pointing straight out of the surface (like a screw turning). This is used to calculate orbital Torque and Angular Momentum.
Transformations and Thrust
When a spacecraft fires its thrusters, it essentially 'adds' a new thrust vector to its current velocity vector. If you want to change direction, you calculate a transformation to figure out exactly which angle to point your engines.